![]() Considering Kinesis has no cooldown or meter to manage, that's an easily repeatable method for massacring multiple necromorphs without expending any ammo. The true importance of Kinesis becomes clear though when you realise that a necromorphs' blade-like pincer can be picked up and thrown like a pole, meaning you can dismember an enemy's arm and then impale them with it. Explosives will blow enemies apart, while poles will impale them against walls. Able to pick up and launch items in the environment, this becomes a huge damage dealer when partnered with explosive barrels or pole-like objects. Make sure to upgrade the damage on the Pulse Rifle and it can easily become a staple of your weapon wheel, both through its standard firing mode and explosive alternate firing mode.Īlthough technically not a weapon, Kinesis is without question one of the most brutal additions to Isaac's arsenal. For a high ammo cost, you can turn Pulse Rifle bullets into proximity mines, which can be fired at the enemy by hitting R1 / RB, blowing limbs off tougher necromorphs and, in most cases, one-shotting weaker ones. However, the real use of the Pulse Rifle comes from its alternate fire mode: the proximity mine launcher. ![]() Whether it's enemies like the Brute, which require you to hit several weak points repeatedly, or bosses like The Leviathon, with vulnerabilities that only emerge briefly, the Pulse Rifle is great at firing at a large target and inflicting consistent damage. Considering you can (and should) upgrade the Plasma Cutter to become a powerful damage dealer and that the game gives you a good amount of Plasma Cutter Ammo, this should be the centrepiece of your arsenal.Īcquired during Chapter 2, the Pulse Rifle is a versatile jack-of-all-trades weapon that's useful for dealing significant damage quickly.
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